
The Joint SC Helper object is used for thinkingParticles to define joint
parameters outside of the standard thinkingParticles workflow. This helper
is only valid in conjunction with the new SC Shape Collision dynamics
operator! No other dynamics engine offered by thinkingParticles supports
this operator right now.
Being a standard 3ds Max helper object it can be easily adjusted and handled
with standard 3ds Max modeling tools. As well, it has Maxscript-accessible
properties and methods that can be used to automate the creation and modification
of the joint helpers.
Be aware that in order to properly import the objects and have them recognized
by thinkingParticles you must import all the source objects (and not the
joint helpers) into the SAME Object2Particle operator, AND specify the
SC operator you will be using (in the lower rollout of the Obj2Particle).
Importing the SC Joint Helpers is not required - when all the source objects
are imported into the same Obj2Particle the joints will be recognized.
Obj2Particle has an input for "Joint Code" which corresponds
to the Joint Break Code on the SC Joint Helper. If you input a code with
an animated value (or any other method) which matches the SC Joint Helper
break code, then the joints with that code will break.
Fast Access Dropdown - this
first drop down menu gives quick access to all other joint helpers in
a scene. Selecting a joint helper from this list, saves you time searching
it in the 3d scene.
Joint Type Dropdown - Eight possible joint types are supported
by this helper object. Please see the list of Joint Types below.

From - choose an object to act as the "From" object.
Remember both the From and To objects must be defined in order for the
joint to work.
To - choose an object in the scene to act as the "To"
object.
Align From/To - aligns the joint axis either along the From or
To link partner. This affects how the joint behaves if the type is a Cylinderical,
Hinge, Ball, Spring and Slider.
Set Position - brings up a choice of 3 positions.
Average - sets the joint
"between" the "From" and "To" link partners
(e.g. averages the object pivot positions).
Center of From - places the joint helper into the center
point of the "From" link partner
Center of To - places the joint helper into the center
point of the "From" link partner
Select - used to select
either the "From" object or the "To" object or Both
link partners.
Size - sets the absolute/relative
size of the Joint helper icon in the viewport.
Viewport Size - check this option to keep the same size in the
viewport, regardless of the zoom level
Depending on the joint type selected, the rollouts will update to show
the properties available for that joint type. Below are the joint types
and their parameters.
Choose this option to create a Spherical type joint between Objects.
Spherical joints have no rotation limit and can rotate completely around
in a spherical (polar) manner. Imagine the From object being at the center
of a sphere and the To object on the surface of the sphere - the joint
can rotate to any point on the sphere.

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off". This value is the difference in velocities of
the From and To objects, measured in Max units per second.
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Friction - sets a friction value for this Joint
Use this Joint option to create a Fixed type joint between objects

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off"
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Choose this Joint option to create a "Spring" type joint between
Objects

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off"
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Spring - defines the Spring Power, the higher this value the more
power the spring will have
Spring Initial - defines a "pre-loading" amount for
the spring. Positive values will force to push the object away and negative
values will pull the objects towards the Joint axis point. This value
is visualized in the view port in the form of a rectangular dot, either
moving up or down from the joint axis point.
Damping - defines the dampening factor of the spring
Friction - sets a friction value for this Joint
This menu option creates a Cylindrical type joint between Objects

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off"
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Friction - sets a friction value for this Joint
Choose this option to create a "Hinge" type joint between
Objects

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off"
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Angle Range - defines the rotational constraining angle of this
joint
Initial Angle - balances the starting angle of this Joint type
0 % means the angle will only allow to bend one way
Friction - sets a friction value for this Joint
Choose this option to create a "Ball" type joint between Objects

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off"
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Angle Range - defines the rotational constraining angle of this
joint
Initial Angle - sets the starting angle of this Joint type
Friction - sets a friction value for this Joint
To create a "Wobble" (rubber) type joint between Objects,
choose this option

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off"
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Wobble - defines the "wobble" factor of this joint
Damping - sets the dampening factor of this Joint type. Low values
like 1.0 will make the joint re-align very slowly, whereas higher values
like 10.0 will cause the joint to re-align very quickly (and beware as
this motion can be added as velocity if the objects contain multiple joints).
Choose this option to create a "Slider" type joint between
Objects

Breakable - when checked this Joint is able to break off
Velocity - sets the maximum velocity allowed before the Joint
"breaks off"
Rotation - sets the maximum allowed rotational speed (angle change
per second) before the Joint is broken
Code - defines a fixed code or number to break off this joint
Light - sets an illumination threshold for breaking off this Joint
Collision - check this option to allow for collision detection
between Joint objects
Length - defines the "length" of this joint
Initial Length - sets the starting length (position) of this Joint
type
Damping - sets the dampening factor of this Joint type